#ifndef _CONSOLE_H_
#define _CONSOLE_H_

//! Namespace with functions for sending text to console. All functions are fully multi-thread safe, though they must not be called during dll initialization or deinitialization (e.g. static object constructors or destructors) when service system is not available.
namespace console
{
    void info(const char * p_message);
    void error(const char * p_message);
    void warning(const char * p_message);
    void info_location(const playable_location & src);
    void info_location(const metadb_handle_ptr & src);
    void print_location(const playable_location & src);
    void print_location(const metadb_handle_ptr & src);

    void print(const char*);
    void printf(const char*,...);
    void printfv(const char*,va_list p_arglist);

    //! Usage: console::formatter() << "blah " << somenumber << " asdf" << somestring;
    class formatter : public pfc::string_formatter
    {
    public:
        ~formatter()
        {
            if (!is_empty()) console::print(get_ptr());
        }
    };
    void complain(const char * what, const char * msg);
    void complain(const char * what, std::exception const & e);
};

//! Interface receiving console output. Do not reimplement or call directly; use console namespace functions instead.
class NOVTABLE console_receiver : public service_base
{
public:
    virtual void print(const char * p_message,t_size p_message_length) = 0;

    FB2K_MAKE_SERVICE_INTERFACE_ENTRYPOINT(console_receiver);
};

#endif
